| The CCG of the Weird , Wild West . This is a surprising one - I didn`t think it would catch on , but it did and is doing very well thank you . A strange combination of wild west & horror in one package . In this you control a faction trying to take over a small but wealthy wild west town -your chosen starter deck gives you your group as displayed on the back of its box . As you lay down deeds they generate "Ghost Rock" (for this read : "Cash") which allow you to hire on gunslingers , shamen and even unearthly abominations into your posse with the sole intention of blowing any opposing posses away . Victory is attained by gaining more Control Points than your opponent has Influence points . Well thought out & plays quite well . Worth a look even if you aren`t into the Wild West a la Will Smith . | |||
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